EDAMES — children playing immersive 3D learning games in VR
EDAMES · Game-Based Learning

Learn through play.

EDAMES turns the syllabus into a game. Instead of reading about fractions, atoms or the circulatory system, students step into them — slicing pizzas, building elements and steering through the heart. Curriculum-aligned 3D immersive experiences for Classes 1–10.

Playable now

Live in classrooms today.

Shipping now and running on Meta Quest, AjnaLens, JioGlass and Apple Vision Pro — with a web fallback for any browser.

RSTLN
Live now
EnglishVocabulary & spelling

RSTLN

The live VR word game

Built on the classic R-S-T-L-N-E letters, RSTLN drops students into a VR word arena. They physically grab floating letter tiles and slot them into place to build and guess words against the clock — turning spelling and vocabulary practice into a fast, hands-on game.

Coming soon

A large chunk of 3D immersive experiential games — on the way.

The full EDAMES library spans 20 curriculum-aligned games across Classes 1–10 — Math, Science, English, Social Studies, History, Physics and Chemistry — each one a curriculum-aligned, hands-on world rolling out through the year.

  • The Hungry Number Dragon — EDAMES VR gameComing soon
    MathClass 1 · Addition & subtraction

    The Hungry Number Dragon

    Children stand in a magical kitchen. A dragon asks for food sums ("I need 5 + 3 apples"); students grab ingredients and throw them into the pot to watch the sum bubble up.

  • Spelling Bee Archer — EDAMES VR gameComing soon
    EnglishClass 2 · Phonics & spelling

    Spelling Bee Archer

    Letters float in the air like balloons. A narrator says a word and the student uses a VR bow and arrow to shoot the letters in the correct order to spell it.

  • ScienceClass 1

    Habitat Sort

    Animal habitats

    Pick up 3D animals in a portal room and place each into the correct 360° biome door — Rainforest, Tundra or Desert.

  • ScienceClass 2

    Plant Doctor

    Photosynthesis basics

    Shrink to the size of a bug and adjust a giant sun and watering can to help a wilting flower grow — learning the balance of light and water.

  • Social StudiesClass 3

    Map Walker

    Cardinal directions & geography

    Stand as a giant over a 3D city map and follow directions ("North two blocks, then East") to deliver a package by walking or teleporting.

  • MathClass 3

    Fraction Pizza Parlor

    Fractions

    Customers order slices ("1/4 pepperoni, 3/4 cheese"). Use a pizza-cutter controller to slice and top pizzas, visualising how fractions make a whole.

  • ScienceClass 4

    The Water Cycle Rollercoaster

    States of matter

    Ride a water molecule through evaporation, condensation and precipitation, controlling a temperature dial to change states.

  • HistoryClass 4

    Museum of Artifacts

    Ancient history

    Act as an archaeologist: brush away dirt from 3D artifacts, then rotate each object to find clues and guess what it was used for.

  • MathClass 5

    Volume Voxel Builder

    Volume & geometry

    A block-building game: fill translucent 3D shapes with cubic units to calculate volume, stacking blocks to feel the space.

  • ScienceClass 5

    Body Voyage: The Heart

    Circulatory system

    Travel inside a vein in a nano-ship, steer through heart valves, identify red vs. white blood cells and clear clogs with a laser tool.

  • HistoryClass 6

    The Ancient Forum

    Roman / Greek civilization

    Roleplay a citizen in a 360° ancient market — trade with period-accurate currency and customs to complete a quest, learning culture by immersion.

  • EnglishClass 6

    Idiom Island

    Figurative language

    A puzzle world where idioms are literal — it is "raining cats and dogs." Find the correct meaning card to dispel the chaos and restore order.

  • ScienceClass 7

    Cell City Defender

    Cell organelles

    A tower-defense game where the Nucleus is HQ. Place Mitochondria and Lysosomes to stop a virus invasion, learning each organelle's function.

  • MathClass 7

    Integer Elevator

    Positive & negative integers

    Operate an elevator that goes above ground (positive) and underground (negative); solve equations like -5 + 12 to find the right floor.

  • ScienceClass 8

    Atom Smasher

    Atomic structure

    Grab protons, neutrons and electrons and build specific elements (e.g. Lithium) on a floating 3D orbital model before the timer runs out.

  • Social StudiesClass 8

    Constitutional Convention

    Government & debate

    Sit in a VR signing hall, look at historical figures to hear their perspective on a bill, then cast a vote based on a political stance.

  • MathClass 9

    Construction Trig

    Trigonometry (SOH-CAH-TOA)

    Use a virtual theodolite on a construction site to calculate a crane's height or a beam's length with sine/cosine — so the building doesn't collapse.

  • EnglishClass 9

    Shakespeare's Globe

    Drama & literature

    Stand on the Globe Theatre stage and act out a scene from a HUD script; the virtual audience cheers or boos based on your tone and timing.

  • PhysicsClass 10

    Gravity Lab

    Newton's laws & projectile motion

    A sandbox where you switch gravity between Earth, Moon and Jupiter, then launch cannons at targets by calculating the right angle and force.

  • ChemistryClass 10

    Reaction Room

    Chemical bonding & stoichiometry

    A safe virtual lab: grab dangerous elements like Sodium and Chlorine and combine them to see the reaction and resulting compound (Salt) safely.

Want a specific subject or grade prioritised for your school? Tell us in your demo and we'll map the rollout to your timetable.

Why it works

The science behind game-based learning.

  • 90%
    Better retention

    Higher retention rates

    VR shifts learning from passive observation to active participation. Doing leads to dramatically better memory retention than reading or listening.

  • 3D
    Interactive models

    Visualising the abstract

    Atomic structures, fractions, the water cycle, the circulatory system — concepts that are hard to imagine become tangible objects students can grab and manipulate.

  • 100%
    Immersive focus

    Distraction-free focus

    The headset creates a controlled environment, physically blocking out classroom distractions and increasing attention span.

Learning retention pyramid

Doing beats hearing.

Research on the learning pyramid shows active, experiential methods retain far more than passive ones. EDAMES games sit right at the top.

Lecture
5%
Reading
10%
Audio-Visual
20%
Demonstration
30%
Discussion
50%
Practice by Doing
75%
VR Games
90%

Ready to gamify your classroom?

See EDAMES live, and we'll plan which games roll into your school first — mapped to your grades and your syllabus.

Book a Games Demo